Entries Tagged as 'Retro'

Return Of The Red Menace

RedAlert3

I’ve always been a fan of the Command & Conquer games, and I’ve spent many hours in the past playing both C&C and Red Alert, although I have to say that I’ve always been more partial to Red Alert. It’s been a long time since I played either game, but this trailer makes me not only want to pick up the C&C games again, but also to get the new Command & Conquer Red Alert 3 when it comes out.


Yes, the cinematics are still cheesy, but that’s part of the charm of the C&C series. There’s some top-notch names involved in this game. George Takei, Tim Curry, Jonathan Pryce, Kelly Hu. I mean, DAMN! Add in time travel and Japan becoming the major new threat and you’ve got another game that might just keep me from doing anything productive for the next year or so.

I think I need to go back and start playing the C&C games through in order. Luckily, Electronic Arts recently released the ISO files for the first C&C game for free. They’re no longer hosting the ISOs at the main website, but they’re still available at Fileplanet.

Web: Inside Edition ‘88 Nintendo Love

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Retro Tuesday: Sid Meier’s Colonization

Colonization

Just after Sid Meier released a little game called Civilization, there came Colonization. To tell the truth, I tend to prefer this game over any of the Civilization games, and I’m not sure why. It’s just as complex and still offers a very open game world for you to play in. When it really gets down to it, it might just be the nifty background music that plays as you discover The New World and ravage it for your country’s own particular benefit, at least until you revolt. Either that, or the fact that I just like to discover strange new lands and make lots of money doing it.

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Retro Tuesday: A Quarter Century Of Casual Games

IGDA Casual Games
Image courtesy of the IGDA 2006 Casual Games report.

Today, the casual games market is huge, and is cross-platform. Everyone talks as if it’s the next big thing in gaming, that it’s where the money is at. The irony is that casual games have been the mainstay of the industry for years, where they started from, and what the majority of the gaming population play.

Let’s define what a casual game is first of all. In my opinion a casual game is one that you can pick up and play whenever you want to play something quickly and in between something else going on in your life This seems like an overly broad statement, but for me it suffices. I’m not a complicated man. I just make complicated decisions.

The IGDA in their 2006 Casual Games White Paper defines a casual game across a number of dimensions, but also defines it as

“… games that are easy to learn, utilize simple, controls and aspire to forgiving gameplay”.

They also look at gaming patterns including:

  • Specific Favored Genres (Puzzle, Card, Light System Management, Casual Action)
  • Primary Points of Access (where and how you play)
  • Responding to Audience Needs and Demands

Not a bad description of casual games today. Of course, casual games really started back many years ago with the creation of the original gaming consoles, 8-bit computers and then 16-bit computers. The Atari 2600 was the granddaddy of the casual game platform with the ability to swap cartridges in and out on a whim. This allowed you to play games incredibly quickly because there was little to no load time.

Most of the 8- bit computers used a tape deck to load games from, and this would mean it would often take 2-3 minutes of loading before you could play a game. The development of disk drives changed this so that games could be larger and could load quicker. This became the standard for the Amiga and Atari ST home computers. A few computers used cartridges. The Acorn Electron I owned years back had a peripheral called the Plus 1 ROM extender which allowed you to use applications already loaded into ROMs; I used to play Starship Command regularly this way. In fact, at the time I felt spoiled because the game would load instantly. It was also an incredibly geeky thing for anyone, never mind a 13 year old to own.

Let’s get back to casual gaming today. What Douglas Adams said about space in the Hitchhikers Guide to the Galaxy:

“Space is big - really big - you just won’t believe how vastly, hugely mind-bogglingly big it is. You may think it’s a long way down the road to the chemist, but that’s just peanuts to space.”

we can say the same about casual gaming. Just like space, it’s just going to get bigger and bigger. Our lives today are much more complex than they were 25 years ago, with demands on our time coming from many areas such as family, work and friends. The technology that’s supposed to have made life easier for us has instead made live much for frantic for us, which is why casual games have really taken off. Many people don’t have the ability to invest 1-2 hours at a time on a particular game, but they can spare 15-30 minutes of time here and there while they commute or are between particular tasks. The massive growth of the Nintendo DS market shows just this. Games are also more socially acceptable these days and we’re exposed to them on a regular basis, and what used to be passive entertainment on television has become interactive entertainment in the palm of your hand or on your desktop between Word documents.

We’re now in what I’d term the Second Gamer Generation where the children of the first true gamers are coming into their own. My own kids have grown up exposed to games from an early age, much earlier than I was. They’re going to be gamers all their life, and I’m happy for that, because I’d rather they did that than get involved in any number of other problems.

Okay, enough maudlin’. Time to get back to Peggle .. casual games don’t complete themselves you know.

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Retro: Stairway To Hell


Image courtesy of 1000bit.net.

The Stairway to Hell is an awesome collection of Acorn Electron and BBC Model B ROMs, tape/disk images and utilities, and named after a classic BBC/Electron game. A labor of love by Dave Moore and other contributors, it's the central place to get access to classic games that I used to play many years ago. The game database is incredibly extensive with a huge inventory of games, and cover scans for tapes and boxes are also included. This should be considered THE resource for Old Skool Acorn gaming. I've lost many hours of my life playing the games listed on this site and I've not really regretted any of it at all. The price was right years ago, and I had a lot of fun playing them back then, and even more so now.

Games I can heartily recommend are:

  • Philosopher's Quest (Adventure)
  • Sphinx Adventure (Adventure, duhr)
  • Twin Kingdom Valley (Adventure)
  • Starship Command
  • Spellbinder
  • Citadel
  • Stryker's Run
  • Codename: Droid (Stryker's Run 2)
  • Dare Devil Dennis
  • Danger UXB
  • Jet Boot Jack
  • Deathstar
  • Chuckie Egg (A must!)
  • Hunkidory
  • Ghouls
  • Imogen
  • Impossible Mission
  • Omega Orb
  • Thrust
  • Thunderstruck
  • Thunderstruck 2
  • Vindaloo
  • Night World
  • Elite
  • Elixir
  • Exile
  • Repton (any of the games)
  • Rubble Trouble
  • Smash & Grab
  • Frak!
  • and Stairway to Hell (obviously)

You'll need to grab an emulator and both BASIC and OS ROMS to get up and running with this great gaming platform, but if you're big into retro gaming and remember the days of the Spectrum 48k and the Commodore 64 well, you'll probably remember the Acorn machines (probably with snobbery) and you should check out the goodness that there was on offer all those years ago.

The Acorn Electron is the computer I cut my teeth on for programming, writing my first computer program when I was 12 years old (that would be in 1985). Today I still have fond memories of that computer and I have a single unit sitting in the basement here that I take out from time to time and look at, remembering just how old I am today.

If you don't hear from me, I'm lost in the mists of time.

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Retro: Impossible Mission

 
Image courtesy of Wikipedia.

I was 13 years old and feeling sick one day (one of many days that turned out to be from recently discovered food allergies). My parents decided to let me stay home from school. Two days before this I had ordered Mission Impossible for my Acorn Electron and wasn’t expecting it to arrive by mail for another week when it popped through my mailbox that morning. I rushed to open the package, pulled the cassette tape out of its holder, put it into my tape recorder and typed “CHAIN *.*” . Within ten seconds, the screeching and scrawing of the tape only added to the anticipation I had to play this game. As soon as it loaded, I was all over it, actually managing to complete the game that day, which was a first for me, and something I’ve yet to repeat. For years afterwards, I’d bring this game out when I’d get annoyed with Elite. Ah, those were glory days back then, back when I had lots of free gaming time and didn’t mind a 10 minute load for each game.

The platforming in this game was part of the fun. Much like in Prince of Persia, timing was everything. You only had a set amount of time to complete the game and stop the evil Professor Atombender from succeeding as his evil plans. Rooms on different levels were accessed by an elevator system, and you had to dodge various robot sentries to access the computer terminals scattered throughout the game. Accessing these terminals allowed you to send various robots to sleep as well as resetting lifts in each room. Furniture held parts of the password that you needed to compile so that you could finally capture Professor Atombender in his secret room, and once you had all the parts you could compile it. From the first time that I did a somersault over a sentry robot while playing the game on my friend’s Commodore 64, I fell in love with this game.

Lately, the Wii remake of the game has been announced and has garnered some acclaim as being the first non-emulated Virtual Console game to be released by Nintendo. This is pretty awesome news because it means the game has been written for specific platforms, not that it really needs it. It runs perfectly under emulation. There’s DS, PSP and PS2 versions coming soon as well according to the developer website (System 3). 

You can still play this game under emulation on a number of platforms, including the original Commodore 64 version. There was a second game in the series which I didn’t enjoy as much, but that could simply be because the first game was so much fun that a sequel seemed superfluous.

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X-COM Revisited? Maybe, Maybe Not

Years back, before there was Mrs Teh Bagder and the little Bagders, I used to play a LOT of computer games. This was back in the day of the shrinking 8-bit home computer market and the growth of the 486 IBM PC computer. Yes, pre-Pentium. Back in the dark ages of computing when Microsoft Windows 95 was being lined up as the saviour of the business world, and 3D graphics hadn’t yet hit home consoles.

If I added up all the time that I’ve spent playing the first X-Com game (also called UFO: Enemy Unknown), then it would probably add up to an entire year of time with non-stop play. The game was that good, a perfect blend of strategy and tactics that games today try to emulate and yet fail to do so.

Possibly. It seems that there’s a “spiritual” successor to the X-Com franchise that goes by the name of UFO: Extraterrestrial (Matrix Games). From the looks of it, it’s pretty much an updated version of the original game with more in-depth graphics and changes to the aliens so as to avoid “legal issues”. It’s like when one movie company produces a movie almost exactly like another movie that you’ve already seen and loved, but change the title, the actors and some other details so that they can claim some creative input into the movie. I have to say though, that it does look very pretty and I’d really love to play it. I can’t though unless I buy it, because they’ve not released a downloadable demo. What company today doesn’t release a demo of a PC game? That’s business suicide! And this game will have thousands of people wanting to get their greasy poopsocking mitts onto the game so that they can relive their Wonder Years; I’m one of them,

Perhaps the game isn’t that good, and that’s why they’ve chosen not to release a demo. Dan Stapleton, Senior Associate Editor at PC Gamer had a chance to review the game. He doesn’t seem to be terribly impressed with the game, but he’s a hard man to please (listen to any of the PC Gamer podcasts, and you find this out). However, Dan and I are of a mind when it comes to the classic X-Com game. If you’re going to create the spiritual successor to a classic game loved by thousands, nay millions, then you need to up the ante. You need to not only improve it graphically, but you need to add more to the game than was there in the first place. Even the original X-Com series had X-Com Apocalypse, which brought in better graphics than the previous two games and new features such as the ability to play in real time and/or turns, as well as moving the story slightly into the future.

Now, if you’ll excuse me, I’ve emptied my poopsock, loaded up DOSBox, and I’m about to start hunting down alien scum as they try to invade MY planet. I’ve got just enough time to develop some lasers before dinner time…

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