Entries Tagged as 'MMO Monday'

MMO Monday: FreeRealms

FreeRealmsConstruction

Sony are currently in the process of developing FreeRealms, which they plan to release not only on the PS3, but on the PC too. Although there isn’t much information available, FreeRealms is planned to be a more kid-friendly MMO than any of the other offerings that Sony are working on. One of the neat twists on FreeRealms is that it looks like it’ll be a combination of Animal Crossing, Harvest Moon, World of Warcraft and Wizardry 101. I’m looking forward to seeing more information on the game, but until Sony have released more information on the game, enjoy their rather groovy “under construction” page with the dancing Whateveritis.

Technorati Tags: ,,,,,

MMO Monday: Priston Tale

Priston Tale

Priston Tale was one of the first free MMOs that I really got into. Mrs Teh Bagder and I would play for hours together with a bunch of guys that I worked with at a company that made baskets and that shall remain nameless but hinted at. We stopped playing once it came out of beta and they capped all free accounts at level 20. If you wanted to go higher than level 20, you had to pay a subscription fee. It seems that didn’t work out so well and they’ve got rid of the subscription fee and moved to a cash item store like most other Asian MMOs, although the rumors of Priston Tale 2 being inbound might also have something to do with this. Time for me to crack out the game again and recommend it.

There are two major races that exist in the game. The Morion are heavily geared towards magic use, while the Tempskrons are more geared towards technology. Each race has 4 base professions that you can choose from. For the Morion, you can play a Knight, Atalanta, Priestess or Magician. Tempskrons get to be Mechanician, Fighter, Pikeman or Archers. Once you’ve selected your base character you’re ready to play.

Depending on which you choose will determine where you start on the map. I’ve always played Morion Magicians in the game before, and they’re lots of fun. Each profession is centered around a couple of stats, so you need to be sure to bump up only the ones that really will boost your skills and damage. These are:

  • Archer: Agility
  • Atalanta: Strength, Health
  • Fighter: Strength
  • Knight: Strength
  • Magician: Spirit
  • Mechanician: Talent
  • Pikeman: Strength
  • Priestess: Spirit

You’ll start the game with only a few items, and a newly introduced and annoying sprite that hangs around you to help you get used to the game. It will eventually go away. You’ll spend the first few levels building up a small cash reserve and getting some experience beating up monsters in the Noob Corner of each starter town. Once you’ve got enough, you can make your way back to town and start to buy Skills.

Each profession has four Skill Classes, each with four skills that you can get. To get new skills, you need to have enough money and experience to pay someone to teach you the skill. Once you do, you’ll be able to activate it and load it into your skill bar and use it further. Some skills are keyed to other skills in a sequence, so you’ll need to get certain ones first before you can get others. The skills start off weak, but as you start to use them more and more, they’ll power up. Once they’re at full power, they can be quite devastating. To move through the Skill Classes, you’ll need to perform a quest, which usually entails bringing back some hard to get items. The first time you’ll need to do this is at Level 20, when you can apply to get the second class of skills.

Like many other Asian games, there’s a focus on being able to upgrade equipment by grafting magical items to them in the form of a crafting system. Using items called sheltoms, you’ll mix them together to try and apply them to an item. It may work, or it may not. If it doesn’t the item is unaffected, but the sheltoms are lost and you’ll have to get more before you can try again. It’s an interesting take on standard crafting systems, and there’s often a lot of large trading going on for the rarer items.

 There are a large number of monsters in the game, and each of them have mutant versions, and others are just plain strange like the BeeDogs. As the maximum level in the game is 100, you can easily ensure that you can handle taking on a monster, although it’s always much better to do in a group. Sometimes you’ll just get swarmed and it’s bye-bye time. What will help are Monster Crystals. These are special crystals that have a monster embedded in them, and by shattering them, you’ll drop the monster next to you and it’ll help you out. You need to be careful not to drop one next to another dropped monster or they’ll start slugging it out. I found that out the hard way.

Travel between major locations is performed by using large game portals called Worfgates. I know. Don’t ask me. These allow for quick movement, although for some later locations, you need to be able to pay for keys (called wings) to use them, as well as pay per use. If you die then you have the choice of heading back to town with zero XP loss, or to regenerate in the local area with a small experience loss. There will be times you’ll choose one over the other, but if you’re dying a lot, it’ll hit your experience quite heavily. You can also cheat when traveling by paying certain NPCs to teleport you directly. This voids the need to Worfgate keys.

As with other games there’s a vibrant trading system and a warehouse. You’ll find many players just hanging around traders and the warehouse areas in town locations. It’s a good place to hook up with others and go into groups.

When in a group, you can bridge players of different levels. Normally higher level characters can’t play with lower level characters, and there’s a loss of XP when there’s too much difference, but with some clever manipulation you can negate this. The group level is determined as an average of all party members current levels, so a middle-level character can create a group and bring in lower and upper level characters. This keeps the group level centralized and allows you to get your maximum XP.

Overall, this is a very fun multiplayer game. If you can get into a group of players, you’ll love just moving around and smashing the living daylights out of things. There’s really not much more to the game than that. There are no real quests, just a grind to get up higher and higher, and a number of missions that you’ll perform to allow you to level up. Normally I hate those kind of games, but I really loved playing this game in the past, and I’m sure I will again. It’s a particularly kid-friendly game, so if you’ve got a kid that’s looking to play an online MMO, this might be a good start for them. It’s not overly complicated and it’s easy to pick up and play.

As with most MMOs, this is Windows PC only. The game doesn’t need that much to run. 128MB of RAM and a 16MB video card will do it. At least a 300 Mhz Celeron will work, but you’ll want at least 700Mhz to really play it. The software download is 800MB in size, and you can get the English version via FTP here.

Links

Technorati Tags: , , , , , ,

MMO Monday: Tanx

Tanx

In light of all the Next Gen stuff going on right now, I thought I’d drop back about 20 years, at least graphically. Tanx by Fly or Die is a cross between Battlezone and Stellar 7 in concept, but it allows you to drop into a massive online environment where you can blow the smithereens out of other players.

Control of your tank is via the mouse, with the left mouse button being used to choose where to move to, and the right mouse button to fire. The arrow keys rotate the camera onscreen. You can have up to four different weapons available, and picking up various powerups in the game makes it easier for you to survive just a bit longer. There’s a practice mode for you to get used to the game before you go up against live players.

The game can be played either online directly through a web browser or downloaded in a small application. You’ll need a FlyOrDie.com login account to play, but that’s free to get. The offl

Links

Technorati Tags: , , , , ,

MMO: LEGO Universe: Build Your Reality


Image courtesy of LEGO.

How the heck did I miss this announcement? A LEGO MMO is in the works called LEGO Universe. LEGO? MMO? I am so there. It looks like the game will be ultra configurable, but it makes me wonder if the external intellectual properties such as Star Wars and Bayman will be included. Probably not.

If you pop along to Kotaku, you can see a trailer for it that Brian Crecente managed to grab while at the developer’s offices.

Links

Technorati Tags: , , ,

MMO Monday: 9 Dragons

9 Dragons

Acclaim are following the trend of other companies by releasing 9 Dragons as free to play for the most part, using a Mall to sell other items to players for real money from the real world. I guess the idea of a single shop is American enough for the developers of the game. The game was originally developed by Indy21, a Korean Game Company, and Acclaim have localized it for a western market.

Signup for the game is relatively easy to accomplish by filling in a couple of forms at the site. Once you’re registered, you can download and install the game. This requires that you download a 725Mb ZIP file, unzip it and then install the game program - this should be a straight EXE download because the extra step of uncompressing is something that isn’t user friendly. You still have to delete the original zip file after unzipping it. Installation runs smoothly with a little movie detailing a little of the game’s setting as it is installed.The biggest problem is that there are no details on what the actual requirements to run the game are, so you’re left with installing and hoping.

Once you do get the game installed, you’ll need to wait until the game is updated before being able to be played. This should be familiar to most MMO players. However, I’m not used to waiting for 45 mins on a broadband connection to download updates for a game. Once done, everything went pretty well.

This game distinguishes itself from other MMOs by being set during the time of the 9 Dragons, or the Ming Dynasty (approx. AD 1368-1644) instead of your normal every day fantasy fare setting. It’s also heavily focused on martial arts (Kung Fu) as well as in game Clans (the Dragons of the title). To begin with you’ll need to join one of the Clans, each of which fall into either the Black or White faction groups, and each has requirements for membership that must be met first; there’s one other advanced Neutral group, but it takes a while to get into that one. Oh, and members of the other factions are going to try and get all Wuxia on your donkey if they get the chance.

Another interesting aspect of the game is its leveling system, which is unique. For every 12 levels you attain, you have to complete a mini game before you can level and get to the next title. The titles are in many ways a source of pride in the game community. You also get added to a leaderboard showing how high a level you are. I’m not one for grinding, so this doesn’t appeal to me much, but there are some gamers who do like to see their name in lights as such. This leaderboard is displayed on the home page of the site. During weekends there are often special events that take place

If you’ve ever played an Asian MMO, then you’ll get into this game easily enough. Much of it will be familiar and the parts that aren’t are easy to pick up on. The problem for me is that when I look at the Asian setting, I can’t help but think about Guild Wars: Factions and how gorgeous the setting in that game is. This is Guild War’s Poor Cousin, Jebediah-Lao. Factions does everything in this game much better, but is obviously not historically accurate.

Another annoying thing I find about the game is that the online guide isn’t in a traditional book format, or even an online sectioned FAQ, but rather it’s embedded in the community forums. This makes it difficult to find specific information on the game with ease. Still, if you’re interested in picking up another free MMO, you can’t really go wrong with this game. It’s different enough to keep you interested, at least until you’re ready to go back to World of Warcraft.

Windows only. No requirements listed at the developer’s Website, but the Wikipedia entry details a PIII, 384 Mb RAM, a 32Mb video card and Direct X 9.

Links

 

Technorati Tags: , , , , ,

MMO Monday: Want Sony’s Home on your PC? Get Kaneva

While many wait patiently for the launch of Sony’s Home, there’s already options out there for the rest of us to use, assuming we don’t actually have our fill of Web 2.0 and social networking. Not including Second Life, you can now visit the world of Kaneva. Think MySpace, think YouTube, Think Second Life, think mash-up. That’s what you end up with Kaneva.

Below is a video of a hot girl with bad green screen showing off the extensive social networking features. I have to admit that it’s pretty impressive, with a lot going on in the community. Plus, it operates on a PC which means you have access to a decent mouse and keyboard to interact within the world; joypads don’t work well for communicating with others. 

This isn’t the kind of thing that I’m likely to partake in, but it might interest those who aren’t all Twittr’ed or MySpace’ed out.  Although, I kinda like the idea of turning myself into a hot virtual non-Blood Elf chick and getting my groove on in a virtual dance club.  

Links

Technorati Tags: , , , , ,

Opine: Pay To Play Better


Image Courtesy of Wikipedia.com

When commercial MMOs first hit computers, the standard was defined by the classic game Ultima Online: a realized online environment that you could only access if you bought the software and then paid your monthly fee to continue to get access to the game. This model has continued as the mainstay in Western games, and Blizzard make an absolute fortune from World of Warcraft this way, but there's a new way to play MMOs coming in from Asia.

Games are now being offered for free download and play and alternate pay to play options have been implemented. Many of these games are supported by one or two models. The first is a Cash Shop where you can buy exclusive and often time-limited items for real money (usually converted into in-game currency). The second is to offer additional benefits at a different paid layer of gameplay, such as Dungeon Runners or Hellgate London.

Although this presents a clever way to open up the game to a larger player base for little cost or loss, it's not without its inherent problems. The major problem with these alternative pay to play options is that it stops everyone from playing on a financially level playing field. If everyone has to pay the same fee to play, then the only thing that differentiates a player's progress is time and effort, something that can be easily applied by most people. When you start being able to better your ability to perform in a game because you have more cash to throw at it, you create an arena which can unbalance gameplay.

In saying that, it offers a great way to sample a game and to get a feel for if you want to upgrade to the next level. You can stay playing at the level you're at, or upgrade and really benefit in the game. I applaud games companies for looking at alternative ways to get people into and to stay with games.

The problem I see with the Hellgate London approach is that they're charging for a retail product right off the bat, and then charging a fee to upgrade to the next level of play. They'vecreatedd a barrier for entry right there on the Windows PCplatformm. If they gave the game away for free or made it much cheaper to buy, they could recoup the costs through a monthly subscription fee; they only keep about 50% of retail income anyway at most. If they upped the monthly membership for to $15 and made it free to download and play the basic level, I think they'd score many more players. Unfortunately, they have to work with a retail distribution system for better or worse.

The irony is that I'm not willing to pay full price for this game at retail and then pay $10 a month for a membership at the moment. If the game is awesome, and it most likely is because these are some of the guys behind Diablo, then I may consider it. What I'd prefer to do is pay $5 for a month for digital download and access to the "lower grade" or free game. This way I give more money to the developer over a longer period of time and they stay in business to continue to create more content.

As more and more games move towards a subscription basis, we'll see more and more attempts to open access to the games and to monetize them. It's going to be interesting to watch, but there are going to be a number of false starts and hiccups along the way.

Links

Technorati Tags: bagder, dungeon runners, hellgate london, MMO, opine, pay to play, monthly subscriptions, ultima online, world of warcraft