Entries Tagged as 'Maudlin'

Return Of The Red Menace

RedAlert3

I’ve always been a fan of the Command & Conquer games, and I’ve spent many hours in the past playing both C&C and Red Alert, although I have to say that I’ve always been more partial to Red Alert. It’s been a long time since I played either game, but this trailer makes me not only want to pick up the C&C games again, but also to get the new Command & Conquer Red Alert 3 when it comes out.


Yes, the cinematics are still cheesy, but that’s part of the charm of the C&C series. There’s some top-notch names involved in this game. George Takei, Tim Curry, Jonathan Pryce, Kelly Hu. I mean, DAMN! Add in time travel and Japan becoming the major new threat and you’ve got another game that might just keep me from doing anything productive for the next year or so.

I think I need to go back and start playing the C&C games through in order. Luckily, Electronic Arts recently released the ISO files for the first C&C game for free. They’re no longer hosting the ISOs at the main website, but they’re still available at Fileplanet.

Maudlin: My Intro To Home Video Games

On FileFront, there's an article with many comments discussing what turned particular people into gamers. It's articles like this that find me lost in memories of a better time when I was younger and just developing facial hair, locked in my room playing computer games and not even considering that there are girls outside my own personal Vault.

I was first introduced to home video games when I was given a Pong clone that I could hook up to my TV. It was made by a company called Grandstand and allowed me to play Pong, Tennis and a couple of other games. I was around 8 years old at the time, and it got a lot of play. A few months later, my aunt borrowed an Atari 2600 games console from my local neighborhood doctor (who was a Christian and would often pop around all the neighbors to check in with them and have a cup of tea every couple of weeks - a really nice guy), and we played it for a week before we had to give it back. At that point I wasn't really hooked.

That was until my uncle brought over his Sinclair Spectrum 48k and the first two games that would seal my gaming doom: Manic Miner and Chuckie Egg. The year was 1983, and I hadn't yet turned 10 years old. I was bitten. Hard. Chuckie Egg hooked me, and Manic Miner sealed the deal. I couldn't get enough of playing these games, and would often pester my uncle to come and visit with his Spectrum so that I could play it. I'd visit my Gran and him (they lived together) and pester them to play. I guess enough was enough for my mum and dad as it led up to Christmas; there was a local store in town called John Menzies that sold a lot of home computer systems, including the Sinclair Spectrum, Dragon 32, Acorn Electron and others. I'd often lead them into the store when we went shopping and then visit a couple of other stores that were selling home computers. I think my parents clicked as to what to get me for Christmas that year.

The Saturday before Christmas Day which was Christmas Eve that year, my mum and dad sat me down and told me that because I had shown so much interest in the Spectrum and computers that they wanted to get me one. I think my brain melted at that point and I couldn't contain myself as we went to the store to buy one. When we got to the store, I couldn't decide between getting the Sinclair Spectrum 48k or the Acorn Electron. The Acorn was the baby brother of the BBC Micro computers that my school had in their computing lab (like many UK schools at the time). My best friend at the time had a BBC Micro B due to his dad working for Apple and in computing in general, and we knew that the Electron and BBC Micro were mostly compatible. I was also keen to start programming.

I managed to convince my parents to buy me an Acorn Electron, which was double the price of the Sinclair Spectrum and had less games and programs, with the promise that I would be programming. It was wrapped up and placed under the tree. The next morning they watched as I opened it up, hands shaking, and my dad and I connected it to the television. They also bought me Chuckie Egg and Hunchback to play, but the Chuckie Egg tape was damaged (as happened with a lot of tapes in those days), so we played a lot of Hunchback and one of the other games on the intro tape which was a a two player game called Dodgems. The next day I took the damaged Chuckie Egg tape and the receipt for it to John Menzies and received an exchange.

The John Menzies store closed a few years later, but it would be where I'd go for years to buy my gaming magazines and games for multiple platforms, including my Acorn Electron (which I kept until I was 16 years old), my Atari ST and my first PC computer. I got out of  computer gaming from the ages of 16 to 19 as I developed interests in other hobbies, namely roleplaying games, dance and theater, but eventually came back when I was bought a luggable PC with 7" green LCD screen so that I could write. I'll come back to that in another post I think.

Technorati Tags: acorn electron, bagder, sinclair spectrum, video games

X-COM Revisited? Maybe, Maybe Not

Years back, before there was Mrs Teh Bagder and the little Bagders, I used to play a LOT of computer games. This was back in the day of the shrinking 8-bit home computer market and the growth of the 486 IBM PC computer. Yes, pre-Pentium. Back in the dark ages of computing when Microsoft Windows 95 was being lined up as the saviour of the business world, and 3D graphics hadn’t yet hit home consoles.

If I added up all the time that I’ve spent playing the first X-Com game (also called UFO: Enemy Unknown), then it would probably add up to an entire year of time with non-stop play. The game was that good, a perfect blend of strategy and tactics that games today try to emulate and yet fail to do so.

Possibly. It seems that there’s a “spiritual” successor to the X-Com franchise that goes by the name of UFO: Extraterrestrial (Matrix Games). From the looks of it, it’s pretty much an updated version of the original game with more in-depth graphics and changes to the aliens so as to avoid “legal issues”. It’s like when one movie company produces a movie almost exactly like another movie that you’ve already seen and loved, but change the title, the actors and some other details so that they can claim some creative input into the movie. I have to say though, that it does look very pretty and I’d really love to play it. I can’t though unless I buy it, because they’ve not released a downloadable demo. What company today doesn’t release a demo of a PC game? That’s business suicide! And this game will have thousands of people wanting to get their greasy poopsocking mitts onto the game so that they can relive their Wonder Years; I’m one of them,

Perhaps the game isn’t that good, and that’s why they’ve chosen not to release a demo. Dan Stapleton, Senior Associate Editor at PC Gamer had a chance to review the game. He doesn’t seem to be terribly impressed with the game, but he’s a hard man to please (listen to any of the PC Gamer podcasts, and you find this out). However, Dan and I are of a mind when it comes to the classic X-Com game. If you’re going to create the spiritual successor to a classic game loved by thousands, nay millions, then you need to up the ante. You need to not only improve it graphically, but you need to add more to the game than was there in the first place. Even the original X-Com series had X-Com Apocalypse, which brought in better graphics than the previous two games and new features such as the ability to play in real time and/or turns, as well as moving the story slightly into the future.

Now, if you’ll excuse me, I’ve emptied my poopsock, loaded up DOSBox, and I’m about to start hunting down alien scum as they try to invade MY planet. I’ve got just enough time to develop some lasers before dinner time…

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