Image courtesy of GameSpy
| Platform |
PS2 |
| The Good |
Beautiful game. Great story. Lots of moves and upgrade options. Massive world to play in.Boobies. |
| The Bad |
Puzzles become repetitive after a while, as does the combat. Some annoying puzzles. |
| The Ugly |
Combat can often end up becoming a button mash. Harder modes are too hard. Some rendering problems with visuals. |
| Overall |
Should be renamed God of Whoa or God of Phwoar! Lots of gratuitous violence and smashing of enemies. Generous dollops of puzzles. Fun to play. Boobies. |
I first bought this game many months ago on the recommendation of a friend, but like many other games it ended up in the collection gathering dust. A few weeks back I dusted it off because I found myself in the mood for some serious senseless violence, and I got caught wrapped up in the hype for God of War 2. I popped in the game and was bedazzled with it, to say the least. At that point, my gall stones decided to cause me a number of problems, I went in for surgery, and I stopped playing my PS2. Now that I’m better, I’ve gotten back into the game.
Wow. Wow. Wow. That’s really all I can say so far. I’m only about 5 hours in the game, so I’m about 1/4 of the way through according to most other reviews and I’m absolutely loving it. This game’s scale is huge, and when the camera pulls out to show you climbing across a bridge and you’re almost nothing but a small block of pixels on the screen, you really get a sense of the scale of the game. The graphics are beautiful and stylized, and there’s always lots of action on the screen at any one time. It quite literally just blows you away while you play the game. The sense of scale is amazing, and there are times you just have to sit back and admire how big some of the elements in the game truly are.
Combat is a key element of the game (duhhhhhhrrrrrrr!), and although it gets repetitive after a while, when you power up your various powers you get access to a wide number of combo moves that allow you to finish off enemies quickly and effectively. As you unlock various powers in the game, you gain special attacks and moves that allow you to defeat particular enemies. When you’ve got about 20 enemies on screen and you button mash a series of combo moves you end up flipping, jumping and throwing out Kratos’ twin blades all over the place watching enemies fly into the air or backwards before exploding into red, green or blue flashes of light. If you’ve ever played any of the new Prince of Persia games, combat feels a bit like that at times; a constant blur of motion, button mashing and on-screen devastation. One of the most awesome features is that as you kill and smash your way through the game you increase your Rage Of The Gods meter. Once this is full, you can activate a short term devastating attack on everything in the immediate area. This last for about 5 seconds and is enough time for you to wipe out even the hardiest of enemies. There are also a number of finishing moves that you can try on enemies, in particular level end bosses. The first time I used one of these finishing moves I was literally jumping up and down shouting “Oh my god! Oh my god!”. You’d think I’d just won American Idol or the charge of lascivious behavior towards a computer game character had been dropped by its electronic attorney. Finishing off a major critter is absolutely awesome, and until you do it, you don’t realize how awesome. That first series of kills with the hydra, and in particular how to finish it off, had me on the edge of my seat throughout the entire thing.
The major flaw with combat is that sometimes it’s just too hard, particularly when not on the Normal or Easy modes of the game. Enemies just keep coming and kicking your hiney all over the place. You often spend more time on your back than you do in the air or on your feet, and it takes some time for you to work out which set of moves allows you to take out the particular enemies you confront. Not every attack is effective against every enemy, so you have to improvise and see what works. You get some help in two ways. The first is that there are regular checkpoints along the way so that even if you die, you don’t need to go too far back in your progress before you can continue. The second is that if you continually get your donkey handed to you, the game will recognize this and ask if you want to try playing on an easier level. Sometimes it might just be easier to do so so you can get through the game. I have experienced this, and playing on an easier level doesn’t really detract from the game at all. It’s still challenging, and not as frustrating any more.
Save points are scattered throughout the game at reasonably regular intervals. Unlike a number of games, there are enough of them close enough together that you don’t have to spend too long before you can save your progress, This makes the game ideal for those who play in short burst of 30-60 mins of time. There are four save slots, allowing cyclical savers like myself to save and go back if we mess anything up.
There are a number of puzzles in the game. Some range from the standard “kill something to get something to do something to something” to a couple that are a little more tricky. I like games that make me think and allow me to have a chance for an OH! moment when I finally work out how to get past a particular challenge. This game has had a couple of those for me. As a long time adventure gamer, the puzzles weren’t that hard, but they do require some lateral thinking, which in a mainstream game is very good. When presented with a problem area, the camera often pans and shows you a particular path or a problem area that needs resolved, telegraphing what you need to do to continue.
I have some issues with the game though, mostly to do with having to walk over beams or thin areas. It’s just too easy to fall off. The game controls respond with large and gross movements, and walking over these thin areas often leads to you falling off. Luckily you have a chance to pull yourself back up if you do fall and you take no damage if you fall. I find it frustrating though, and would have preferred for the developers to make the character more sticky to beams and areas like that. There are also some graphic glitches from time to time. Because the game is immense, sometimes there is flickering or graphic refresh slowdowns. It happens only every now and again, but it gets annoying when it does happen. The developers have really pushed the capabilities of the console, but perhaps they push it too hard at times. Camera control at times can be quirky as well, leading to not seeing certain things unless you stand in particular positions; the lack of an independent camera in the game is an oversight, but I can understand that the developers wanted to create an epic Clash of the Titans-esque feel to the game, so they took control of the camera themselves in-game.
The game certainly lives up to it’s M rating, with lots of gore and a proclivity of bare and barely-covered breasts throughout the game (the dress du jour of Ancient Greece). Seriously, it’s just gory. Blood is everywhere. On the walls, the floor, the ceilings. It’s a painting medium and not so much a result of monsters and Kratos trying to one-up each other on the headcount.
Ultimately, the game is lots of fun. There’s something enjoyable about beating the living snot out of harpies, minotaurs and medusae. The story is great, the voice acting is good, and its challenging enough to keep most people interested in the game, but not too hard that you need to be a hardcore game geek to get through it. Oh, and there’s boobies.
| Graphics |
4.5
|
| Sound |
4.5
|
| Gameplay |
4.5
|
| Challenge |
4
|
| Fun Factor |
5
|
| |
4.5
|
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Tags: Behind The Curve, Review by Teh Bagder
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