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Flash: Flow in Games

Flow in Games is a clever envisioning of the PS 3 Flow downloadable game concept that you can play online. It was created for Jenova Chen’s game design thesis, and is quite simply breathtaking. From the ambient music that plays to the smooth gameplay that draws you in, you’ll find yourself playing this game again and again and before you know it hours will have passed you by. What’s more, there’s a downloadable version for both Windows and Mac that allows you  to play the game offline. Very nice indeed. I foresee a very bright future for this student.

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Flash: Endless Zombie Rampage

I love zombies. Can’t get enough of them. When I get offered the opportunity to get endless zombies I’ll take them. Especially when they’re on a rampage! Endless Zombie Rampage! That’s what I’m talking about!

This fun and spooky Flash-based game by Diseased Productions has you running around killing oncoming hoards of zombies as you try to survive with only your wits, guns, swift control over  the AWSD keys on your keyboard and a trigger-happy mouse finger. There are three modes to play the game in: Defense, Survival and Experiment mode (where you  can change the settings on the fly). Lots of zombie-killing fun for everyone under the age of dead.

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Administration: Category RSS Feeds & Copyright

I’ve added a plugin that allows you to capture any particular category as its own feed listing; if you’re only interesting in getting the deal posts on this site, then you can do so, but with all the cool content I’m going to be supplying, why would you want to?

I’ve also decided to release this blog under the Creative Commons Attribution-NonCommercial-NoDerivs 2.0 license. In short, this means you can share any content on this with others, as long as it’s not commercial in nature. If you have doubts, contact me via e-mail, or post in comments.

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Behind The Curve

One of the things that I will admit is that I’m not your typical gamer. Yes, I’m obsessive about the games that I like to play, and collect lots of games. I love talking to others about my favorite games, and sometimes spend a lot of time thinking about games when I shouldn’t be. However, the one thing that makes me not a typical gamer is that I don’t feel obliged to buy brand new games and games consoles as soon as they come out.

A good example is my Playstation 2, which I only just bought around Thanksgiving 2005. This was one year before the launch of the Playstation 3, and 6 years into the life of the unit. I now have around 150 games for the PS2, most of which I’ve been able to get for under $10 each, free or for around $20*. I’ve got a nice collection now and it didn’t really cost me that much to build it up. The most recent PS2 title I have is Bully, by Rockstar Games.

See, I don’t feel the pressure to buy new games as soon as they come out. I want to, of course, but something inside of me tells me not to bother spending that amount of money when I can wait a year and get it cheaper. This also explains the lack of an XBox 360 in the Bagder household at this time (although the failure rate of units is also a factor in that). Besides, I’ve got more than enough games to play. On top of all those PS2 games, I’ve got about 50 GameCube Games, 25 N64 games, 30 SNES games, 25 Dreamcast games, and about 1000 PC-based games to still play. And this doesn’t include all of the old 8-bit home computer stuff I have for the Acorn Electron, Sinclair Spectrum, Atari ST or Amiga. Phew! So, it’s not as if I need to spend money on games.

This leaves me with a bit of a dilemma, but only a bit of one. All the cool kids are playing the new games on the newer consoles. Games such as Crackdown, Gears of War and that one cool game for the PS3. Many of these games are multiplayer and as much as I’d love to get in on that action, I tend to play a lot of games solo, even the online games such as Guild Wars. Why, you ask? There are a few reasons:

  • I don’t often have a set time that I can play games with others, although I do make time when I can.
  • I hate going through the trial and error process to find people that I’d enjoy playing games with on a regular basis.
  • Even worse than finding people to game with is trying to find competent people to game with.
  • I hate having to have to pay over the nose for a game that will drop to half price within 6 months at retail. Then again, I tend to buy a lot of games second-hand, which makes me a game publisher’s nightmare and a retailer’s wet dream.
  • Most of the games I tend to play are solo-centric anyway, such as adventure games.
  • I just plain like playing games on my own without any distractions from family or others, which means I play games as a way to get away from other people, not to spend time with them.

That last reason is probably the biggest for why I don’t play a lot of multiplayer games. I’m also the type of gamer who loves certain classic games and often is more keen to revisit them rather than to play the latest chart-topper that everyone else is into**. It’s not like I don’t have enough games to play already.

Which leads me to finally get around to talking about what this post is really about. Most game blogs focus on the current industry, and the games and consoles and computers  that have just been released. Pshaw! They can have that. I’m going to focus on stuff that’s been out already, stuff that’s Behind The Curve ***, stuff that others have played and forgot about.

Once or twice a week, I’ll dust off one of the games in my collection and play it for a bit, then post about it. I’ll post what I like and what I don’t like, what intrigues me and what doesn’t. It won’t as much be as review, but a revisitation, because I don’t intend to spend 20-40 hours per game playing it like many other game reviewers do. I don’t have time to do that. I do have time to create a little capsule about each game, and give you my impressions. It might interest you enough to hunt down the game yourself and either enjoy or hate it as much as I do. You never can tell.

Expect the first BTC entry by the end of the weekend.

* $20 is what I call my GPL, or Game Price Limit. I try not to spend any more than that for a single game, although on a few occasions I have done, but for notable games that I felt were worth the price. These include Star Trek: A Final Unity (which I’ve still to complete), Zelda games, and all of the Guild Wars games.

** This is a normal pattern for me. What everyone else is into, I’m not, or at least not until they’re not anymore and then I am. If you can grok that.

*** See how adroitly and cleverly I slid that in there? That’s hawesomeness in the making right there.

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X-COM Revisited? Maybe, Maybe Not

Years back, before there was Mrs Teh Bagder and the little Bagders, I used to play a LOT of computer games. This was back in the day of the shrinking 8-bit home computer market and the growth of the 486 IBM PC computer. Yes, pre-Pentium. Back in the dark ages of computing when Microsoft Windows 95 was being lined up as the saviour of the business world, and 3D graphics hadn’t yet hit home consoles.

If I added up all the time that I’ve spent playing the first X-Com game (also called UFO: Enemy Unknown), then it would probably add up to an entire year of time with non-stop play. The game was that good, a perfect blend of strategy and tactics that games today try to emulate and yet fail to do so.

Possibly. It seems that there’s a “spiritual” successor to the X-Com franchise that goes by the name of UFO: Extraterrestrial (Matrix Games). From the looks of it, it’s pretty much an updated version of the original game with more in-depth graphics and changes to the aliens so as to avoid “legal issues”. It’s like when one movie company produces a movie almost exactly like another movie that you’ve already seen and loved, but change the title, the actors and some other details so that they can claim some creative input into the movie. I have to say though, that it does look very pretty and I’d really love to play it. I can’t though unless I buy it, because they’ve not released a downloadable demo. What company today doesn’t release a demo of a PC game? That’s business suicide! And this game will have thousands of people wanting to get their greasy poopsocking mitts onto the game so that they can relive their Wonder Years; I’m one of them,

Perhaps the game isn’t that good, and that’s why they’ve chosen not to release a demo. Dan Stapleton, Senior Associate Editor at PC Gamer had a chance to review the game. He doesn’t seem to be terribly impressed with the game, but he’s a hard man to please (listen to any of the PC Gamer podcasts, and you find this out). However, Dan and I are of a mind when it comes to the classic X-Com game. If you’re going to create the spiritual successor to a classic game loved by thousands, nay millions, then you need to up the ante. You need to not only improve it graphically, but you need to add more to the game than was there in the first place. Even the original X-Com series had X-Com Apocalypse, which brought in better graphics than the previous two games and new features such as the ability to play in real time and/or turns, as well as moving the story slightly into the future.

Now, if you’ll excuse me, I’ve emptied my poopsock, loaded up DOSBox, and I’m about to start hunting down alien scum as they try to invade MY planet. I’ve got just enough time to develop some lasers before dinner time…

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Deals: GoGamer.com E-mail Deals

From directly in my inbox, GoGamer.com brings a bunch of PC gaming deals to add to those I posted yesterday.

Make sure you also check out their Blow-Out Deals where they lists a load of cheap PC games. You should be able to find some other good deals in there - I have in the past.

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Deals of the Day: May 12th 2007

AMAZON.COM
Lego Star Wars: The Original Trilogy (XBox 360): $19.99 (Reg. $49.95)

WOOT.COM
La Crosse Technology Wireless Weather Station: $17.99

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